/**
 * 全局事件类型
 */
export default class EventType {
    /**新游戏 */
    public static NEW_GAME: string = "new_game";
    /**播放技能 */
    public static PLAY_SKILL: string = "play_skill";
    /**掉血 */
    public static HP_CHANGE: string = `hp_change`;
    /**掉血 */
    public static MEN_HP_CHANGE: string = `MEN_HP_CHANGE`;
    /**攻击结束 */
    public static ATTACK_END: string = `attack_end`;
    /**攻击结束 */
    public static ATTACK_DAZHAO_END: string = `ATTACK_DAZHAO_END`;
    public static ATTACK_KANSHU_END: string = `ATTACK_kanShu_END`;
    public static ATTACK_Monster_END: string = `ATTACK_Monster_END`;
    /**遥感操作状态 */
    public static JOYSTICK_STATE: string = "joystick_state";
    /**收取木头 */
    public static GETY: string = "GET_MUTOU";
    /**获得木头 */
    public static GET_MUTOU: string = "GET_MUTOU";
    /**获得金币 */
    public static GET_GOLD: string = "GET_GOLD";
    /**g给木头 */
    public static PUSH_MUTOU: string = "PUSH_MUTOU";
    /**给金币 */
    public static PUSH_GOLD: string = "PUSH_GOLD";
    /**木头数量足够了*/
    public static MUTOU_ENOUGH: string = "MUTOU_ENOUGH";
    /**提供肉*/
    public static GET_MUTOU_DIALOG: string = "GET_MUTOU_DIALOG";
    /**英雄死亡*/
    public static HERO_DIE: string = "HERO_DIE";
    public static MONSTER_ATTACK_END: string = "MONSTER_ATTACK_END";
    /**解锁地块 */
    public static DIKAUI_END: string = "DIKAUI_END";
    /**创建新英雄 */
    public static CREATE_HERO: string = "create_hero";
    /**创建英雄装备 */
    public static CREATE_ZHUANGBEI: string = "create_zhuangBei";
    /**开门 */
    public static OPEN_DOOR: string = "open_door";
    /**关门 */
    public static CLOSE_DOOR: string = "close_door";
    /**建造塔 */
    public static CREATE_TA: string = "create_ta";
    /**怪物攻击的目标 */
    public static MONSTER_ATK_TARGET: string = "MONSTER_ATK_TARGET";
    /**怪物死亡 */
    public static MONSTER_DIE: string = "MONSTER_DIE";
    /*英雄是否交付 */
    public static HERO_JIAOFU_UPGRESS: string = "HERO_JIAOFU_UPGRESS";
    /*英雄是否交付 */
    public static MONSTER_ZHUI: string = "MONSTER_ZHUI";
    public static BUZHUI: string = "BUZHUI";

    
    public static CREATE_FANGZI: string = "CREATE_FANGZI";
    public static LIEDI: string = "LIEDI";

    

    
} 
